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@  themars2011 : (20 September 2014 - 07:59 PM) :/
@  themars2011 : (20 September 2014 - 07:59 PM) so many ideas, no possibility to make
@  themars2011 : (20 September 2014 - 07:59 PM) siege of atlantis
@  themars2011 : (20 September 2014 - 07:59 PM) humans vs race
@  themars2011 : (20 September 2014 - 07:57 PM) it would be like very huge scale, like 128 players or more
@  themars2011 : (20 September 2014 - 07:55 PM) omg making a stargate atlantis multiplay0r game would be sooo awesome
@  Tenryuu : (20 September 2014 - 07:25 PM) ah fuck it, can't think anymorem.
@  Emilosish : (20 September 2014 - 07:15 PM) @Tenryuu set the outline alpha from 0 to 255
@  Tenryuu : (20 September 2014 - 07:14 PM) Yeah, but how do you apply the outline only when the object has been triggered by something?
@  Emilosish : (20 September 2014 - 07:12 PM) @Tenryuu its included with unity toon shader package
@  Tenryuu : (20 September 2014 - 07:12 PM) welp
@  Emilosish : (20 September 2014 - 07:11 PM) @Tenryuu outline shader
@  Tenryuu : (20 September 2014 - 07:11 PM) And I can't think clearly due to recent happenings.
@  Tenryuu : (20 September 2014 - 07:10 PM) I have no idea how to highlight an object with a glow btw.
@  Emilosish : (20 September 2014 - 07:10 PM) @Tenryuu you can do the same with raycasts and eat less perofrmance
@  Tenryuu : (20 September 2014 - 07:09 PM) I have 2 cylindrical triggers attached to my camera, one is for highlighting if within range. And one shorter one for the pickup range.
@  Emilosish : (20 September 2014 - 07:08 PM) @Tenryuu as far as i know raycasts eat less performance than colliders
@  Tenryuu : (20 September 2014 - 07:08 PM) @Emilosish it's also regarding vision
@  Emilosish : (20 September 2014 - 07:06 PM) @Tenryuu or you could just assign triggers to the item
@  giltine528 : (20 September 2014 - 07:05 PM) if i play to much cs go in one day i perform worse

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