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themars2011

Cold Bodies - COOP Survival

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just for the record, he uses different shaders, my version isnt completely tweaked yet also :d

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Very overwhlemed with the work effort you have put out, heck Ive been so inspired by the progression of Cold Bodies.... that a few months when your youtube went quiet that I set out to make a survival game, originally a Grad Project(which is). But I continually stumble if I should even create a showcase thread when I usually post things to my own server! But other than my background story there lol :P the hype is real!!!

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Added Construction Zone
 

Images :

 

 

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Edited by SergioLavao

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looks nice, maybe some snow on the airstrip itself? (*cough* vertex paint *nudge* *cough*)

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Nah, custom shader would work better I think. Would probably define some sort of mask gradient texture where snow accumulates (that way you can even increase or decrease snow over time)

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Smaller update on the AI, made a new damage system which also allows the zambies to stand up again if theyre not dead (so they can fall before too):

YT:

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IndieDB:

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(still being processed)

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Sooo cool, AAA ai like you said :d What is it, like, shooting in the head collider takes damage and plays ze fall down, then after certain time it plays stand up into idle, cool! :d

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You realise that's what I'm referring to, by using vertex colours to determine the position of the snow you can eliminate tiling and focus on areas where snow would accumulate

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You'd need something else to make it look good, like a heightmap or something to break up the edges and make it look more natural.

 

EDIT: Plus, that method is dependent on vertex density, so a texture map to define snow accumulation would be better if the model is very low density.

Edited by Masaaki

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The "getting back up" mechanics is pretty neat, I found this pdf from valve a while back, you might find it useful: Please login or register to see this link.

I suggest making a priority list of what you want to add to this game, create the base and then start working the game up on that. You need to have a solid base or you might end up having to recode the majority of things.

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You still don't know what im referring to 

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I'm pretty sure I do. You mean using vertex color to define amount of snow, correct?

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:-O

 

Well I got a small problem, the AI now free roams but i cant get the AI to rotate right:

 

I used a look helper:

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That rotates right but how do I make it rotate right on y axis?

I tried this:

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( @YoungDeveloper yeah I know im still using lerp wrong but the lerping isnt the problem, it also doesnt work if i set it directly :/ )

Any ideas? :/

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I would use 

Edit: Remember this will turn the forward axis to face the target so limit its rotation to its Y axis only, but this still gives you the general idea.

Please login or register to see this code. Edited by Calum.McManus
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Tell me a definition of next gen so you can tell me its not

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thank you very much! I got it to work with dis:

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No problem man, although I would do

Vector3 vDir = (transform.position - eatHead.position).normalized;

then use vDir.x ect just to make it neater :P

 

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