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arwe2793

android racing game :)

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hello, i with my frnd was working on mobile racing game, bot we pause that projact for summer time... anyway i hawe 2 vids and wanna to show it :P we had tested it on xperia ray and xperia j... the one problem that xperia j was'nt rooted, with stock ics android which is naturaly laggy on 1core cpu devices, and even temple run is not playable on that phone, so ours game was laggy to.... :P

 

 

in vids we playing it on pc, couse i broke my xperia ray screen and xperia j is to laggy to record anything :/

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please tell your opinions :) 

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well i using madfinger shaders with one directional light, and that light effects just a car, meshes as much low poly as posible, moust of them is boxes with different UV, textures is ETC1 format, and i did that thing with child combine where is posible, there is no textures larger than 1028px, i gess only textures that is so big is sky sphere ones. and its run on less than ~500mb ram and adreno 205gpu, 1ghz single core cpu. if i remove coulpe of things, like that dusts on ground, and may simplyfie car shaders it run about ~20fps on hardware i had mentiones. i still a noob so not sure what to do more for optimization on mobile :) sory for bad english

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