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KBEngine vs Photon

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What is KBEngine?

An open source MMOG server engine, Using a simple protocol will be able to make the client and server interaction, To use the KBEngine plugin quick combine with (Unity3D, OGRE, Cocos2d, HTML5, etc.) to form a complete client.

Engine framework written using c + +, Game logic layer using Python, developers do not need to re-implement some common server-side technology, Allows developers to concentrate on the game logic development, quickly create a variety of games.

(Frequently asked load limit, kbengine is designed to be multi-process distributed dynamic load balancing scheme, In theory only need to expand hardware can increase load limit, The complexity of the single machine load limit depends on the logic of the game itself.)


Web: Please login or register to see this link.

GitHub: Please login or register to see this link.


And below the link downloads a simple MMORPG project using KBEngine.


Warring: Please login or register to see this link.


Particularly I recommend using KBEngine. Great for network games and without limitations.

KBEngine was based on the BigWorld engine server.

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Well, KBEngine is meant for MMO's Photon is well.. Not. It also depends on what kind of server you have, Photon has two types. Cloud, and an option to host your own server. Photon cloud is going to cost a lot of money in the end, due to player slots and would be a lot cheaper to host it yourself. I wouldn't say Photon was meant to hold a server for hundreds of people at a single time, not saying that you can't but just saying that it was made for that. KBEngine on the other is an MMO server and was meant for the high traffic.

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