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avengerxp

Network multiplayer game - 3d modeling aproach

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I am focusing on a network based game... and I have a few areas that I want to clarify before entering into the models.

 

A networked multiplayer, unlike a single shooter has to see other players in action. so what aproach do I take ??

 

1. animate arms and weapon for FPS view and animate full charachter for network view ??

 

2. animate full charachter and place the FPS camera closer to head??

 

 

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I would take the first, cause it looks better, and its easier, in my opinion. Altough both can be used.

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great! It's easier with the first aproach cos u can add a lot of detail to the FPS view, and go a bit RAW with network view. thanka  lot.

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Unless you want to take a really annoying and challenging approach, choose the second one. It is really hard to have great details in it. If it is only arms and weapon, then it would be at least 10x easier to add detail.

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No, just choose first one, its easier and more straightforward.

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