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Question

Hi guys,
 
Character customization (room) I'm working on.
 
I want to have clothes for character.  Namely : attire.
 
There is a code in my hand. But there is problems like in the picture.
 
I think of problem "Blendshapes". How is the solution?
 
v4792.png
 
v479b.png
 
Waiting for your help.

 

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The mesh looks like it's there, but it's too small, try increasing the scale of the clothing by a small amount

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This code. Whence can we increase the scale? *-*

Please login or register to see this code. Edited by ilkerş

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Let's just say.

Characters there are Blendshapes feature. Currently moment, muscled.

Extra, There is a weak. Namely,

 

Blendshapes ;

 

%0 : Weak, %100 : Muscled.

 

I would not change the size of clothes. Need another way. Will adhere to skin. One something. How can this be?

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I do not even know how to tell. :d

 

Character for the body, I'm using morph.

 

Character, in the event of muscular, Clothing does not appear properly. // As in the picture. //

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Code, "shape(SkinnedMeshRenderer)" using and is running. Resize it, is no use.

 

(Dress) > Is adhered to the skin. And the problem is dissolved. There's no choice.

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i still don't get why u can't resize it, "Code, "shape(SkinnedMeshRenderer)" using and is running. Resize it, is no use." 

 

size will go back if u resize it???

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lol then just do that, or u can make cloth as a separate item apart from the character so then u can resize them 

Edited by taichiu727

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well idk sir haven't played in this area  but hopefully someone will come and help u ;)

Edited by taichiu727

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So what. Thank you for everything.  :) I'll be waiting for help.

Edited by ilkerş

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Did you write this yourself ? Because i've seen something very similar on unity forums. It had random body parts generating and all kinds of dynamic cloth applying.

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Please login or register to see this quote.

UMA Beta, Not the solution. I did research about it. But, Uma beta relevant to the bone system. Keep it between us,

not so good. :P

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To make good quality character generator, i believe bone system is the only option. You could achieve similar results by using other methods, but most likely it will be much more system heavy.

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