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SameenIbne

M4A1 Sopmod V.1 DIF + NRM + SPEC[Game READY] [ LOW POLY ] [ FREE ]

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Here is a new package finally!
The M4A1 Sopmod! It's pretty common nowadays featuring in almost EVERY FPS I can think of.

This particular one has Diffuse, Normals, and Specular maps with it. The magazine however DOES NOT have normals. But it's not that big of a deal.

The specular map is integrated into the alpha channel of the diffuse TGA map so if you use this package with UNITY3D, don't forget to set the shader to Bumped Specular and slide the shininess slider to maximum! 
(Maximum shininess is used for objects such as the metal on a gun!) 

ANYWAYS! 

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THANKS! Be sure to check out my website 7XFGAMES.COM ! :)  (It might be down at the moment but give it time, it fixes itself. :P ).

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10k Polygons is way too much! specially sinces the weapon has very little detail!

you need to work on optimizing and improving your modeling skills,good job through:)

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Agreed. He did a nice job though.

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10K is definitely not low-poly. It would be considered medium poly if not high poly. You should reduce it below 7000 if possible, but nice job on detail anyway.

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