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SameenIbne

ACOG Sight. (Textured) DIF + NRM + SPEC

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NEW PACKAGE!

Here it is. The ACOG Sight used by militants all over the world. 

This particular model is made SPECIFICALLY for the UNITY3D Game engine. I've placed the SPECULAR Map in the Alpha Channel of the TGA texture which means you will just have to use the BUMPED SPECULAR Shader in Unity and you're good to go! 

Don't forget to slide the shininesss slider to maximum! And to change the main and the specular colour both to white!

HERE YOU GO! :) 

(NOTE: Pictures taken IN GAME).

PS: NO CREDITS REQUIRED!

 

Please login or register to see this link. !

7GJt26R.png

Edited by SameenIbne
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Thanks guys yet again. (y) Just saying, you need not necessarily go mainstream. 

Because MAINSTREAM IS TOO MAINSTREAM. :3

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Thanks guys! :) @Laxman, BLENDER FOR LIFE. :)

(I've taken a look at your ACOG Scope as well, it's really nice (y) ) :)

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little advice if you're making something like this add more tris

first person stuff is seen up close, scopes most of all.

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The model pretty simple , it's looks great , but im jealous because of one thing "I CAN'T TEXTURE" 
i can make simplle textures but not like texturing a weapon :(

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Please login or register to see this quote.

It would be helpful for the community if you do so. Add some tutorials in the tutorials section. At least some noobs will stop saying that the forum is dying.

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It is integrated into the alpha channel of the diffuse TGA file, you as I've said, just set the shader to "Specular" in Unity. OR BUMPED Specular if you're using the NRM file.

-Cheers. :)

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+1

Maybe because it has been shared here almost 6 years ago?

Sérieux mon ami (et très respectueusement) tu gagnes le prix du déterrement de vieux messages. Bravo ++

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