Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Recommended Posts

thanks for posting that, becuase i would of tried to use it in my game and the scenes are huge so no good

Share this post


Link to post
Share on other sites
Please login or register to see this quote.

You can test it, but I have a good example for a average Pc lol :d In my case I lost about 15-30 FPS for my A*. Because I have a advanced Zombie logic, and in my case it isnt good.

Share this post


Link to post
Share on other sites

i can't download tutorial Asset first, and notification error is 

"Sorry, we couldn't find that!"

 can i get new link active OMA!!!

Share this post


Link to post
Share on other sites

Hi Oma i was follow tutorial and it's work but when i play game it so heavy....

why.......

Share this post


Link to post
Share on other sites

i have A* pro and i get the error Assets/_FilesForTut2/Scripts/AstarZombie.js(17,14): BCE0018: The name 'AIPath' does not denote a valid type ('not found'). 

could someone help

Share this post


Link to post
Share on other sites

you should enable JS support:

watch video from 4:30

 

P.S. If you still see this error, you should move script to folder "Resources".

Share this post


Link to post
Share on other sites

hey podrias  hacer un video de la creación completa del zombi la creacion de los scripts y todo eso, los videos son lo mejor sigue asi

Edited by miguel..16

Share this post


Link to post
Share on other sites

Hey,after i watched the tutorials i managed to make the bot work but i didnt manage to make zombie work....His running-idle anims works OK but when he reaches the player he stands idle and player wont get damaged.I checked attack anims names but everything seems to be OK....Is there any solution?

Share this post


Link to post
Share on other sites

Hey OMA two quick questions, with astar can enemy's wander around or is this just for obstical avoidance? I would love if my dinosaurs wandered. And also, is the 1.3.5 kit free to use commercially? I hope it is, I have modified it into a fps/mine craft hybrid already.

Share this post


Link to post
Share on other sites

Tutorial shows you how to setup A* pathfinding and enemy AI.  A* pathfinding had many updates/improvements, so you will need to download latest version anyway. 
Just create simple map, download latest version of A* pathfinding and watch tutorial.

Share this post


Link to post
Share on other sites

Tutorial Assets link has not assets , it has another files ?? pls help

Edited by square

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×