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1. Import and setup of Aron Grangberg's A* pathfinding
 


 
 
 
2. Lightmapping and adding enemy.
 


 
 
 
Here you can download:
A* Pathfinding: Please login or register to see this link.
Tutorial Assets: Please login or register to see this link.
 
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3. New Zombie for FPS Kit 2
 


 
4.  Fixing mistakes
 


 
 
 
Here you can download:
Tutorial Assets: Please login or register to see this link.
Zombie/Animations: Please login or register to see this link.
 
 
Unity Engine version 4.1.3f3 (Free)
A* Pathfinding version 3.2.5.1 (Free)
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No, there is a indie version of this asset but it has limited features. It works with both Unity Free and Unity Pro.

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thx alot oma :)

 

btw the aaronberg link is not working for me

Edited by taichiu727

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With chrome and mozilla firefox i can download without any problems.

Maybe you have installed some kind of blocking add-ons? I believe that problem is on your side, not webpage.

Just try to install other browser.

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Yeah it works for my phone and PC. Maybe your browser is outdated or you have a slow internet.

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Weird... I am using the latest chrome and I have fast Internet.. Doesn't work for my ipad either

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Ive done everything but my zombie ignores obstacles and doesnt go around it. Im using same kit as you do, but I use zombie model from the kit. Can you help me?

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hey oma, where can i find the biting animation??

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biting animation is mix between zIdle and zAttack. Just do everything like in video, and you will get the same result.

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AstarZombie script is attached?

All old scripts removed from zombie (AI, AI Rigidbody and ZombieDamage)?

If so, watch part1 again.

 

P.S. Do you get any errors in console?

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I didn't used any other animations in this tutorial - it's a mix of animations.

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Thanks allot OMA! As usual,great find/work!

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im done with this i cant get it to work for over 2 hours man this is just annoying. well ima go play slender

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dk why but i am getting an error.. when i import it, it says failed to import to temp export package something like that  and says that  access is denied

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Nice Tutorial. I use this Zombie in my Game. It is weird when I saw it, because I used it before ( With my Own animation ) :d

 

By the Way, A* is very performance -heavy, and not good for networking.

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I would not say, that heavy for performance. Do you know better solution (free)?

After trying to use it in complex level with few floors, i realized that it's not possible (or at least i didn't find the way to do it).

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Rain{Indie}. Or just make a raycast visible Script.

My Scene is huge and for A* it dont work good. And that in multiplayer. For small maps, I think it is good but not a solution for Open World.

Edited by Bomshi2
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