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I don't work in a team very well....

Now that's out of the way,

Name: Alex

I'm OK at modelling, but scripting and animating are my thing. I'm 15% done an unnamed game. It's a first-person magic/alien thing game I'm developing. Set in the near future of 2030, you can play 3 roles of choice.
Soldier - Standard first person shooter. A few strange features  such as using advanced nanorobotic parts that can stretch, change shapes and perform other actions, such as your cyborg eyes that scope out and target enemies.
Alien - You start off as a black quad-legged creature with claws and a large pincer mouth. You first take out a military base, and explore the continent (Absolutely massive map is being modelled!) to find labs. You take out scientists and guards in unique ways that effect the storyline. You take down opponents and take character upgrades from them, being able to modify your character head-to-toe.
Agent: You work for the aliens as a shape-shifting secret agent. Your job is to infiltrate military bases and silently kill opposing forces. You are skilled in black magic, giving you the ability to crush your enemies and shoot flames. But be warned - every time you use magic, the environment around you is corrupted with dark energies that create dimensional rifts, allowing for all different types of enemies to appear. The rifts can be helpful, because you can jump through and absorb the energy for more power, but at the cost of teleportation to a random area.
The engine is being worked on. I'd estimate I need another week to finish the engine, and the game is still being written. The storyline is that aliens have been surviving on their planet for a long time, but a small dimensional rip formed and acted as a portal between worlds. As the soldiers flooded into the alien planet, the aliens got to Earth. The aliens spread a disease that infects the entire world. If the alien planet is destroyed or heavily damaged, we all go cold turkey. If the aliens win, we all become aliens, and the Earth is enslaved.


That's not it, I'm still working on it. It has different endings, 10 per 3 characters, so 30 endings all depending on who you kill, how you kill them, where you hide, when you run, how many times you are shot, and how many living people spot you without dying. If you play the game peacefully, for example, as an alien, people will like you. If you play aggressively as an alien and don't get seen a lot, people will be scared, in hiding and even commit suicide (You can explore houses, in the end you can see people hanging or on the ground with slit necks.). Those are just small examples.
I'm thinking
2033: The Invaders
(Note = the game is an open-world first person action adventure game with dark comedy here and there. With mild cursing, intense violence, blood and gore, drug use, alchohol use, and strong adult themes this game is targeted at mature audiences)

 

 

Yeah. What should I name it?

 

Also, I hope to learn a lot here, it's my first game. It's only 4 percent finished, seeing as what I've written of the actual full storyline and missions should take a few days to weeks to play through. So far the soldier is playable, to the point of walking around in a box and shooting cubes that shoot back at you and run. Luckily, the AI is quite nice.

 

There is no current screenshot yet. Also, I've written my own physics, cameras etc. because I don't like relying on unknown code.

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Hey Alex, what a long introduction! I will read it later :P Welcome to ArmedUnity and we hope you enjoy your stay!

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hmm, nice story line dude, i think something dark or dark something would work well for the title: The Darkening Uprise or something :P

 

btw welcome to armed unity.

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If you manage to complete this I will definitely buy it! It sounds amazing. "Dark" is too mainstream... Something with Light would be better :P. Anyway welcome to the forum!

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Thanks!

 

The game will be ad-supported on the website and loading screens will have TRUSTED ads, but the game will remain free.  Also, I may need help on one part, I need a way to save the game - level destruction, upgrades, customizations, bodies, everything. At first I was thinking of creating named text files and when the game is opened it will detect the file of the highest level saved, but then the code would just become a huge mess and the game would be easy to cheat in. What do you think I should do?

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well if its multiplayer you HAVE to use php or ASP.net or another web based database coding language, there are many examples on this forum :)

 

if your game is singleplayer then you can use playerprefs which is easier to use but also very easy to hack into. hope this helps

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Please login or register to see this quote.

 

Says that one with Dark in his name xD

 

BTW: Welcome to armedunity. And 30 Different endiungs, if you complete it, i will definitly buy this.

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You could possible encrypt and decrypt these text files and secure them with md5 or something. Take a look at these: Please login or register to see this link.

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Welcome , your concept seems awesome, about the saving security don't waste your time, even the AAA titles are hacked, so we can't do much :d

Edited by nightbird0

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