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User interaction Trees


Ok so I finally got a head ache on this one if anyone can help thank you so much ^_^

Since the trees are terrain only objects if you paint them or mass place them ... I want to be able to create invisible prefabs over each tree store in this line of code from what I understand it should work : it only half way does ... it creates the same number of objects per the number of stored tree's in the terrain data for the  terrain, but has problem and places all the objects in 0,0,0 the origoin of where the terrain is set .... not the tree positions ... here is the code if anyone has a clue ... I would  be like SWEET MAN!


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