Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

DarkChaos

[FPS]Special Ops - Capture It!

Recommended Posts


New update released. Test the update yourself!!! Please login or register to see this link.

Features:

//To be added soon\\

Share this post


Link to post
Share on other sites

I played the lastest version i like the scope effect of the barret, but when you fire it takes your out of aiming.

also some of your weapons dont look as if thier placed in the correct position in front of the camera :d

 

keep it up its getting better.

Share this post


Link to post
Share on other sites

Can you pls report to me these guns or other possible ways to make it more realistic?

Share this post


Link to post
Share on other sites

I decompiled the map from css. I used to test somethings with a script I made. In the next update I will have my own map so don't worry. I started to change all ripped stuff with my own(weapons,map,hands)

Share this post


Link to post
Share on other sites

So!

New weapons

Bullet Tracers

Universal Arms for all guns

Gun rotates when near walls

Optimizations

Occlusion Culling

Lighting system improved(but forgot to turn on the lightmaps...)

and much more.

 

m60tracers.pngDualElites_Wall.PNGdeaglereloading.png

Share this post


Link to post
Share on other sites

Very Cool!

How did you do that with the Walls?

I mean that an animation will played then and when you are not in front of it it will play backwards?

Share this post


Link to post
Share on other sites

It is scripted rotation. It doesn't use animations. I use a spherecast to detect if there is anything in front of the player and rotate the gameobjects accordingly so as they dont clip with the walls.

Share this post


Link to post
Share on other sites

This looks much better than rush team, and plays much better too! Also I noticed you're using one of my bootcamp retextures (one soldier was swat) glad people are using them!

Share this post


Link to post
Share on other sites

I did that with my game also it was one of the first things that was scripted in. When your weopon hits something it moves out of the way.

Share this post


Link to post
Share on other sites
Please login or register to see this quote.

I use both the scripted rotation and a second camera!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...