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fpsarmedunity

My work so far ..help with collsion

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Hi here a video of my  test  work to try some gameplay mechanics.. i used free fpskit as base template expanded over time ( thaks to OMA and TheMars over all others..they know why LOL).I have some other gameplay functions in place and are only waiiting to be added to the main template..

 

 

btw i have and issue with drag items since i noticed that picked up items colllsion work fine  until i pick and item into inventory( like weapons ,ammo, consumables) but if i eventually drop picked up items from inventory and try to drag item again collsion with static mesh collsion and with scene doesnt work anymore  when player held item... any hint

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 the method is called in the update of the GrabObject script  that is placed inside the NoWeapon  GameObject of the Player

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so yeah thats why :)

in weapon manager disable the text right before you switch to the next weapon and after you disabled the old one

 

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right.. i disabled the UI pickup text from the wepaon manager when player switch wepaon and all seems to work correcly now.. many thanks..

 

i only have to fix the bug related to the held object distance and can go ahead with interaction system ..(doors ,drawers, switches and so on)

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