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Posted (edited)

Ah yes, a brand new project. For like the 5th time. I bet I could make an awesome game, that is if my ADHD brain could stick with it for 1 month. Nevertheless, I think this project has potential and therefore am continuing to stick with it. It's a third person shooter. Not much else to it. Don't really have an idea for a storyline or anything, but so far I think development is going well. Anyways I captured a little video with Windows 10's built-in game recorder and used Snipping tool for couple pics. So here it is. Hope you like!

 

Video:

Screenies:

 

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Edited by TRCGamez
What did the grumpy donut say to the coffee at the party? I donut wanna be here.

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I just realized I need OBS. The game looks so much worse on Vimeo than in the editor.😕

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Looks pretty cool man. If you don't mind I do have some recommendations to give you.

 

1. Turn down the ambient occlusion radius. I see some cloudiness surrounding the character model that can pass as graphical artifact ghosting due to improper tuning of the AO shader settings.

2. Apply an audio reverb filter to the weapon fire audio source and adjust the effect to your liking. Whether or not you instantiate the source during run-time through dependency injection or through prefabs, your solution may vary.

3. You may or may not run into issues with your camera script down the road when it comes to handling third person camera collision within the game world. It seems like a pretty cool idea to have what you've got going here, although just be careful. I can already "feel" the bugs haha but if you know what you're doing best of luck with your innovation! :)

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Thanks! Of course I don't mind reccomendations.

 

 

 

 

 

Knowlege not shared remains unknown

 

-Character from a book i read

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