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lucian112

Problems with GUI.

Question

Hello,so i;m trying make a health script ,it's working,but i had a problem on guy. Is not showing. Any idea how to make a gui texture? or convert to new UI?

Here's my script

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BaseEntity : MonoBehaviour
{
    [SerializeField]
    protected Texture2D HealthBarTexture;

    protected float currentHealth = 100;
    public float CurrentHealth
    {
        get
        {
            return currentHealth;
        }

    }

    protected float maximumHealth = 100;
    public float MaximumHealt
    {
        get
        {
            return maximumHealth;
        }
    }

    void Start()
    {
        currentHealth = maximumHealth;
    }

    // Update is called once per frame
    void Update()
    {
       
    }
    public void TakeDamage(float damageAmmount)
    {
        currentHealth -= damageAmmount;

        if(currentHealth <= 0.0f)
        {
            Debug.Log("PlayerDie");
            gameObject.SetActive(false);
            return;
        }

        void OnGUI()
        {
            if(HealthBarTexture != null)
            {
                GUI.color = Color.Lerp(Color.red, Color.green, currentHealth / maximumHealth);
                GUI.DrawTexture(new Rect(10, 10, 200 * currentHealth / maximumHealth, 10), HealthBarTexture);

            }
        }
    }
}

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3 answers to this question

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  • 0

Hello. I did a script so as to manage health bar using the old GUI.

Take a look at the link below. I hope that it can help you ++

 

 

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