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TRCGamez

Thermals?

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Posted (edited)

This would be a sort of thing that would go in a "just wondering or how to do" forum, but this is the one that suits it the most since we don't have either of those. How would I go about making thermal cameras in my game? I have tried before but I would really like a flir effect. For those of you that play Skillwarz, the UAV thermals or micro uzi scope thermals are good examples. The rest of the world is black, but humans and vehicles are neon white. Thanks!

Edited by TRCGamez

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Do you meant something like in CoD:MW - a kind of thermal cam (enemies are white and world around gray) ?

 

This one could be interesting :

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And you coul change enemies material for a simple Unlit white shader ++

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Yeah I mean cod style. I already tried that thermal asset but there's really no way to see your enemies. I would change enemies mat, but I'm making a multiplayer FPS.

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You can change enemies material as a local feature :

Take a look at isLocalPlayer ++

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