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Erarnitox

Efficient way to create bulk textures

Question

Hey, the reason i post here is a long stroy but i have about 600 low res pictures of different floors and need to create a near photorealistic render of a room with these floors. 

How would it be possible to do this in about 2 weeks? 

Any ideas would help since i have no idea how this would be doable. 

The model of the room is already done and i have prepared a blender project with everything else but the textures of the floor.

 

Any help and/or tips are higly apprechiated :) 

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easiest way - scripted material/texture change and screenshot

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Yeah like thats not the problem. 

The Problem ist to create the textures for that from crappy pictures. I mean like really crappy 

 

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i can't help you without seeing these pictures (just 1-2 for example)

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no problem i have some examples as a zip here: 

Please login or register to see this link. !NAxKc8Br0-mgwBofWPgbyVbhcH2I6vMZG8Ww_x8tGxs

thank you very much for helping. Also i dont know why the url shows like this but it should still work ^^

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Posted (edited)
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nope theyre not make sure to append the encryption key to the url als well 

edit: anyway im currently writing a program in Java that makes the Texture seamless and then creates an Albedo from that and calculates a normal map as well. 

Im just having issues with seting the alpha channel per pixel for an Buffered Image and how to sharpen the textures as well 😕

 

Edited by Erarnitox

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