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Refresh Rate


Hi, maybe someone can explain purpose of different refresh rates in resolutions?

Why do we even need refresh rate options in resolutions, if by default unity will switch to the highest refresh rate supported by the monitor.

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If you have 120Hz, or 144Hz monitor, will you play on 60Hz?


Limit framerate by setting lower refresh rate?
As i understand there are few requirements:
1) vsync should be on
2) fullscreen


And because of these requirements players are confused... they set resolution with refresh rate, but refresh rate will not apply (in many cases).

It will change to your monitor refresh rate.


But most (if not all) games has option to set framerate.
And there are other ways to set fremerate limit.


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Posted (edited)

Good question but lower frefresh rates can:

1) look more natural

2) dont stress the cpu/gpu too much when your game doesnt require a high refresh rate 


Edited by Erarnitox

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