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giltine528

Shifter Devlog

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Posted (edited)

Hello there, its been a while since i've posted something in here, so i thought i could give it a try and making an actual devlog on my current project.

 

Its a strategy, turn based tile game in which your main goal is to have the most tiles conquered at the end of the game.

Its a pretty simple concepts, but its quite fun. There's some thought process involved  when making every turn and calculate opponents predictions, so gameplay wise, its pretty cool so far.

Feedback is highly appreciated

 

Right now it has:

Core mechanics, such as generating tiles in a balanced way, placing them, conquering enemy tiles etc...

Pretty color lerps lol

Flexible match system that allows to make various game modes and story based stuff

Smart AI that uses reward system and calculate all the best solutions for an optimal move.

Main menu

Modifiers

 

Here are some screenshots

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P.S I felt pretty anxious when uploading this to public, but after couple days i managed to do it 😧

 

Edited by giltine528
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Thank you! Im not sure yet. Its very playble right now, but i would like to learn how to do multiplayer, since i think its where this game would shine the most. The problem is, i do not know networking, so it will take quite some time to learn ( I dont even know which networking solution to pick)

Then we have things like campaign, which i have great plans for.

Who knows really, but i think it will be in Q4 of this year.

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Posted (edited)

Better than the BF5 ads. Looks cool!

 

Think you could tone down the glow just a tiny bit. Do you have a menu yet?

Edited by TRCGamez
imagine if pee wasn't red.
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Alright, thank you for the tip about the glow. And yes i do! But i think ill change it soon.

Here is the preview

 

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