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cheezy

Blender to Unity missing Edge?

Question

Heyho, im really new to modeling in general and am facing problems with my models.. Any model i export to my unity project has missing Edges(?) not missing faces just the lines.
How does that happen ? And how can i fix this?
If anyone faced this problem before, i would really appreciate some help.
 

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Sure! 

On the teddy.. the missing/flipped faces dont even exist in blender

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Edited by cheezy
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Grab that vert in blender or whatever you use and move it forward/backward and see if it’s a combined vert in your modeling app. If it’s is, looks unity is splitting the vert and putting it in the wrong place. If it’s 2 different vertices, combine the 2 and it should fix it

 

p.s. On the other one, it looks like a simple light leak caused split edges (2 edges that doesn’t share vertices)

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I checked it in Blender.. The model is fine. I dont really know what happened, maybe the animation on the bear caused it. On the platform.. idk.
I just remodeled both because they were my first tries on modeling anyway 😄 No problems with my new models as of yet.

 

Thanks anyways! :)

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