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  • 0

Use of unassigned variable Hir


Can someone help me with this one?




using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour {

    public Transform target;

    void Start () {

    // Update is called once per frame
    void Update () {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;
        target.position = hit.point;

        Vector3 direction = (target.position - transform.position).normalized;
        Quaternion lookRotation = Quaternion.LookRotation (new Vector3(direction.x, 0, direction.z));
        transform.rotation = Quaternion.Slerp (transform.rotation, lookRotation, Time.deltaTime + 5f);



Thanks! 😄

Edited by CakeMonsTv

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2 answers to this question

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you need to shoot a raycast before using the hit

see this page and the example there:

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