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geckoo

Procedural Animation

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I am working on bipedal procedural animation system having no clue about what I could do with that :) In this video, you can see some basical animations which don't use anything except code - no mecanim, no legacy animation. The main character has 12 joints, but more than 30 parameters so as to work on its behavior. There is an Idle position, a walking mode, a running mode, some arm using weapon and a last one - to pick up an object on the ground (a shield). Also I added a noise - and if you pay attention, you can see some randomly gesture or a smooth transition between sequences. I tested this procedural animation script with more than 100 robots and I don't waste many ressource. Take a look at the video and let me know what you think about it ++

 

 

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They are coming! Kill them Bobby - KILL THEM ALL !!!

She is no longer your girlfriend! She became a monster...

 

 

The same script but adding a big noise so as to diferentiate each character. This way each of them has sometimes another gesture ++

PS : I know that I could increase speed, but I wanna see this noise acting :)

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