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Quaternion Glitch


Hey everyone, im trying to use this bit of code to position my players spine...

It should work, having the z axis = my int...But is just snaps the x & z axis's to 90...

Anyone know why this would be happening? Thankyou.


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Edited by Zac_

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3 answers to this question

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As Roland stated. It’s unitys quaternion version of the gimbal lock

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