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fpsarmedunity

set used wepaon to a specific weapon fpskit 1.6

Question

Hi, how can i do if i want to set a specific weapon if a condition happen if fpskt 1.6?

 

e.g.  I want player automatically set his  weapon to element "0" (no wepaon) if grenade count from WeaponScriptNew is zero

 

so in Weapon Script New i added simply

 

Please login or register to see this code.

but i got this error

 

Cannot implicitly convert type `UnityEngine.GameObject' to `int'
 

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