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NavMesh custom walking behaviour


Hey guys,


I'm trying to implement a dog that can only move in certain ways, running forward, walking and turning and strafe left / right if necessary.


Obvisouly, I need pathfinding. It mostly follows the player but also needs to do other things, which I can implement later when this is done.


Any points in the right direction? Default NavMesh Agent does not fit my needs at all because it slides and that which is not what I want.

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Well you can still use nav mesh, just have to make your own agent then. Just get the path to the target, clamp the direction and use a rigid controller/char controller for physics stuff. If clamped direction compared to controller forward is at a greater angle than 5, rotate to target direction, else move forward

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