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geckoo

Prototype

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I posted today a simple prototype in which you can play with some interesting mechanics - portals, custom gravity (controller/objects), etc. This is not a game, but instead a sandbox for a future project (maybe a FPS style DeadCore). Now I have no clue what I could do with it (or more exactly what I want to do), but I am very happy because I fixed many bugs using Unity 2018.2 version. I improved code but I have a big amount of work so as to reach my goal. Take a look at this first release which is available on Itch.io and leave a comment if you want to help me developing this new project ++

 

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I did a big update yesterday adding a dynamic sky with cloud, another amazing edge detection FX which is really impressive and a vignetting more efficient.

On the main project page, there is a picture which shows the main renderer using those three FX in the same time - and they work as expected through the portals too (legacy FX don't do that).

And a big big big clean up on the main project ++

 

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