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geckoo

WebGL bug

Question

Hello everyone! I have a problem with a project which I am trying to export as a WebGL game. I am very surprised, but all works fine as expected. There is only one bug with playerprefs. As a standalone game, when you solve a level, you can reach the next - and it is saved. This way you can save your progression. However, as a WebGL project, when I launch my game, at start, I see nothing - no level has been saved. If I refresh the page (using Firefox Mozilla) I can see progression. What is the problem? Any idea? Thank you for your help ++

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So the problem is data is saved when you refresh the page even if no progression was made?
Are you sure you're not auto saving stuff when exiting the game?

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Data is saved (levels progression), but when I start a new game (new page) sometimes, saved data doesn't appear. I have to refresh this page to see level progression ++

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