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massive map generation

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Hey im searching for good tutorials/books/lessons or documentation, technical showreels of how AAA games use streaming, procedural generation, object pooling etc. for gigantic maps 

basicly anything that gives an idea on how to generate a better/more natural looking environtment 

or anything that would make it more optimized. 


please post any links you have somehow related below :)

thank you very much :)

would also appreciate if the sources where free

but you can also post links to paid products on that topic if they are very good. 


Thank you very much :) 

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