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88888888

>>Thread group size must be above zero<< Error!

Question

Posted (edited)

Hi guys, It's a part of SEGI codes.

 

  1.     if (i == 0)
  2.                 {
  3.                     source = activeVolume;
  4.                 }
  5.                 int destinationRes = (int)voxelResolution / Mathf.RoundToInt(Mathf.Pow((float)2, (float)i + 1.0f));
  6.                 mipFilterCompute.SetInt("destinationRes", destinationRes);
  7.                 mipFilterCompute.SetTexture(mipFilterKernel, "Source", source);
  8.                 mipFilterCompute.SetTexture(mipFilterKernel, "Destination", volumeTextures[i + 1]);
  9.                 mipFilterCompute.Dispatch(mipFilterKernel, destinationRes / 8, destinationRes / 8, 1);
  10.                 Shader.SetGlobalTexture("SEGIVolumeLevel" + (i + 1).ToString(), volumeTextures[i + 1]);

 

I get an error that caused by line 9. Anybody know why that line makes below error?

 

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Edited by 88888888

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