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Should i use scriptable objects?

Question

Hello, recently i found out more about scriptable objects beside their existence. So i was thinking if i should integrate this into my project. My project is a multiplayer sandbox fps game with multiple game modes. For now item contain data and functions and player use a specific functions from there at a input signal. My idea is to transfer all the functions inside the player, and use this functions with the given data that comes in a form of scriptable object(or even a monoBehaviour script) from the item. I did my homework and search on google for opinions and advices, and i saw many that use this, but i want to stick with armedunity community's advices, my journey to gamedev start here after all. My project become big and i don't want to make a change that i'm not sure about. So finally, which way should i go, should i stick with current system or should i change with this new way, which would be the benefits and the downsights of each (it's using less memory?, optimization?, ... )? Thank you 

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Using scriptable objects for storing data is really effective. If you don't want to worry about messing up your current project, you can always create a new project or just a new scene to try out a few things first to see if it fits your needs.

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