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Realistic FPS Prefab Bug




Im using RFPSP in Unity 2018.

I want to make a custom character for my game but it seems like its have a broken spine bug, I've asked the developers about this but they didn't respond yet, any idea of how to fix it? 

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Is it the RFPSP's bug though? I don't have the kit, so I'm not sure but maybe you assigned the wrong transform somewhere? Possibly in a script which would update the bones of a character?

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