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Bullet Surface Impact particle system fps.


Hi I'm trying to create a particle system that will appear on my bullet hole decal, Please explain how i would create this effect for different surfaces or just one generic one i could play with. Here is gun code:

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I have already created prefab of metal with shader Particle/additive. Any help is appreciated here.

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Well, if your script already creates bullet holes, you can add a particle system to the bullet hole prefab. If you disable the looping and enable play on awake, the particle will play once when the bullet hole is spawned.

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