Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Sign in to follow this  

DeepMimic - Future of Animation and AI

Recommended Posts

I came across a paper called DeepMimic:

Please login or register to see this link.


It's about using Reinforcement Learning ('an area of machine learning inspired by behaviourist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward') to make skeletons move around in smooth ways where they 'mimic' certain animations.


There's a article here about it:

Please login or register to see this link.


Eventhough it doens't look that realistic yet, I think it has a huge potential to change the way animation works. Often to get details in animation you'd use motion capture but in the future you might be able to train a ML agent combined with some physics to adapt to the enviroment.


I think it would be great to see this kind of thing in Unity. Seeing as Please login or register to see this link. they might be on track to achieve this in the next few years.


Here are some videos of it:


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this