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amrtasser

need help for Battle Royal map

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Hi , i just need help making a battle royale game. I almost finished but i need a map,  i can upload some pictures.
I don't have any money to pay but we can be partners.

I also can add some ideas if you have some.

PS: sorry for my bad english

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Is it entirely networked?

 

A good map takes quite some time to make. First you would need a concept drawing, or general idea of the layout of how the map should look. You would need to have several characters, or at the least two to start with. Depends on the quality of the map you have have a vision for. Maybe explain to the perspective you see it as or vision you have with some pictures. What percentage of sales will be split among the team members if you are not planning on paying per asset. 

 

If you have a working prototype, some people may want to join. At this time, I'm working full time on my game, but this may be interesting depending on whats already accomplished. You should show some pictures or show something which may interest someone.

Edited by Theantman
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@Please login or register to see this link.  actually i won't sell it, it's just for fun and if any one want the project i can try upload it.
i just want any map just to finish and build the project then i will put it away like always

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@Please login or register to see this link.  I'll make a basic map for your Game which is not related to aaw, but if you plan on selling, I would like name credit and some sale percentage, 40%   percent  ownership if it is commercial and you get 60% ownership since you will be the main owner if you are interested. it does not make sense to not try to make some profit if it's possible. Fun is the experience of seeing if it will generate success. And keep the networked map/code private between team members. If you release the code to the public, I'm not sure of the point of working on the game. What will the name be of the game??

Edited by Theantman

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And if your game generates profit, we could use a percentage of the profits for advancement of the game. A step by step process in generating revenue and advancing your game to the next step of development. More maps, more characters, more items.

 

"i just want any map just to finish and build the project then i will put it away like always"

 

If we "partner" I'll control finances because I have a gut feeling you would release it for free, i'll contribute the money for steam, and registering the trademark if you actually have something that can work and is viable. All revenue will be split 50/50 between us. Any new team members would be approved by us, the team. That is how it would work if I was on the team.

 

I'm not saying i'm "ON the Team", I would have to see the game and if we could work together, or if you agree for me to be on (I have not seen anything yet and this is just talking for right now). I'm just saying how I would run the game. It could be awesome and fun to create and maybe it wont generate money, but if it does, i'd like to protect all team members who join. I know I sound kinda asshole-ish , but  I like having a team that gets a return/reward for there hard work and enjoy the fruits of there labor. I'm not against giving back to the community and plan on doing that, but protecting people, yourself and others is my main objective on any team.

Edited by Theantman

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Dude, i understand you, i will upload a video for the game soon to see it but  it will have a map i will show you every thing else and if you want to join I'm agreed that if the generate profits it will be 50/50, but if it didn't wiil you ask for money or not , for steam i don't see that it's special game because it just doesn't have a new thing it's  almost like PUBG so if you have great ideas for the game that will make it a good and new game like fortnight tell me .

I really but some hard work in the project I'm not a very good programmer but at least i could finsh the game with decent look

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If the game gets literally zero, then I do not expect for me to get anything in return. But obviously we would have something (assets/code etc)copyright. It wouldn't be a total loss for either you or me, iif we do decide to team up. But I have to see what you have so far, and if I have enough time to create a nice map for you. 

Edited by Theantman

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Please login or register to see this quote.

Before you are giving away your money... check the work antman did first... No offense but he maybe doesn't have the artstyle you are looking for.

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LOL

 

How is he going to give out his money general? 

 

 I can get paid for my work (textures, art, concepts, ideas, 3dmodeling, and levels).  A basic level ranges up into the thousands. Especially artwork/custom textures/ minor animation/ 3-modeling. So what money am I getting exactly. Too funny. I could sell my assets on the asset store and make levels for people and double what I can make helping people. 

 

example one

 

 

bcQYJQi.png

 

 

 

 

 

example two

 

wQa60AO.png

 

 

lower poly concept mekka/robot

 

 

WldpFiU.png

 

 

 

concept Mekka (basic coloring and no texture)

 

vuRCUJv.png

 

 

 

 

Edited by Theantman

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Level Design progress in my own game AAW. So yes my art "style" is different, but I create actual assets. Honestly,  I have a lot of work already on my plate designing, so it's up to him and only him on what he wants. It's his choice and I already help people on the forum with general ideas and advice whether they listen or not. I may not even have the time to work on his project, but I plan to release assets at cost because I have skills and I know I do. I know how much 3d modeling work takes to produce, especially new assets.

 

 

Lw7Chza.png

Edited by Theantman

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You still don't get it do you? Asset Store wouldn't even accept your submission... In case they do, literally noone would buy these models.

 

P.S. "example one" has over 360.000 verts. :facepalm:

Edited by UnityGamesRoland
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 I have a copy with 20k-40k verts of it. LOL. You seriously do not know what your talking about. You keep talking crap but you literally have not had one successful game, stick to coding becuz you are talking nonsense. Even if you have some kinda clout in the asset store, you have not had one success yet. I am tired of you talking bs.  Get one successful game in your belt. Even then You still do not know what you are talking about in terms of modeling. You code. Stick to that. 

 

You seem literally butthurt. All I have to do is post a model for you to coming running into the thread talking about something you just hear about. VERTY COUNT. MUH VERT COUNTS LOL. In the end i'll explain how vert counts with proper modeling principles lead to better results.  First of all , most of these models just need textures and minor work depending on what you want to create. Secondly, a few are concepts. As labeled above. Third, there would be a high demand for the art/models if I did put things on the asset store depending on what I make. Lastly, the asset store is not where people make the most money. It's from game design outside of the assets store.

 

60-100k verts is not even a problem in modern games for modern characters. This is not the year 2010. You are stuck in the past. I understand you want some lower vert count, and that is easily attainable if you know what you are doing. But 40-60k should be the norm for advanced characters. at the least one-two character in a actual game.

 

i really need to emphasize how models are actually are made by me.

I'm going to Highlight this so you understand basic Modeling principles: You build first with a Higher vert count, then you lower the vert count with different steps. PLZ stop talking to me about modeling since you do not know anything about it. 

 

    

Edited by Theantman

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Please login or register to see this quote.

Im on it but I keep wasting my time talking "nonsense" it seems, because no matter how hard I try to make you understand something, it's just not going to happen.

I'll soon release some screenshots of my game, which may not be a #milliondollarproject but it will be one of the first games which were developed and released in Hungary, which in fact is a big thing.

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I look forward to it.  I hope it has success. 

 

Most games have someone else's work in some form on another. People use kits and it's ok, but you have to modify the kit. Not only that you have to have custom worlds/assets to make it your own.

 

Value is subjective to the individual, and depends on having success based on work and promotion. Plus, That's my promotion angle. 

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Please login or register to see this quote.

"I would like name credit and some sale percentage, 40%   percent  ownership if it is commercial and you get 60% ownership since you will be the main owner if you are interested." Mmmm

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Request has turned into a skill bashing discussion. Topic locked. Please be considerate of people's work and the topic post. If you don't like something, there's better ways of saying it rather than trash bashing someone's pride

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