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Animator as an child object



Been struggling with animator set-up on one asset i recently bought and trying to convert it into unet system.
The problem currently im facing is syncing the animations properly,  the setup is built on child objects and the animator is the child of the main player object, by giving the child object proper network scripts like networkanimator etc will make another network identity which wont get spawned or perhaps there is much easier way to solve this problem to fix animation syncing for child object?

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I thought you could assign a custom animator in the network animator of your parent object?

So if you add a network animator to the parent, you can assign any animator you want.

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