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Unity 2D Sprite Blurry


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Looks like you have disabled generate mip-maps and have large size, there are just too many pixels to render so it creates the saw effect.
Either enable generate mip maps (if you will have zoom in-out in game) or simply set the max size to lets say 256 or 512


edit: and for such type of textures, sprite is not really required in almost all cases, you can just work with basic texture type instead of sprite

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