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jett1318

Massive Medieval Level (With Download Link)

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Hello. As you can see from the two previous posts here in the showcase forums, I have been working on a little project of my own called 'The Land of Oakwood'.
WELL NOW YOU GET TO PLAY IT! It's a fairly large map with lots of exploration included!

 

Download it here!

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--------Features----------

Includes an awesome character controller

Moving animated guards in the main vilage

Full village with surrounding walls, a mine, windmill, and more!

Woods and landmasses surrounding the village for you to explore!

Beauty! Every aspect of design in this little project was hand placed by myself!

Assets from multiple amazing people on the asset store! (PM me for a full list)

Day/night cycle

 

-------CONTROLS--------

Alt/Right mouse button = Sprint

Shift = Draw weapon

Left mouse = attack (Weapon must be drawn first.)

F = Toggle between 1st and 3rd person (1st person is a bit hard to control, I recommend that for view purposes only)

Space = Jump

 

-------PLEASE NOTE----------

This is NOT a game. This is just showing off what can be achieved with assets from the asset store!

There are many bugs. There are no set boundaries on the map or any constraints. Few buildings in the level don't have mesh colliders, meaning the player can walk through

 

DEPENDING ON FEEDBACK, I might go in and fix all of the known bugs and re-upload it here for you guys!

 

------IMAGES------

Please login or register to see this spoiler.

 

Please login or register to see this attachment.

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Really good aesthetic - maybe a little bit too neat. Medieval times was ugly :)

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I'm re-configuring the project. Optimization is terrible, and materials need configuring for the day-night cycle.

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Thank you for the tip. I actually had fog enabled, but because of the day/night cycle, I'd need to write a script changing the fog color based on time of day. Night + White distance fog = Ew. 

Im working on the environment some for optimization and fixing a lot of the materials, I'll see if I can get this worked out :) 

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