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Didn't even realize, Ill ask the art guy about that haha.

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Looks like you've put alot of work into it...Looks sexy as man, would love to see the final outcome of this project...!

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I have!

Working hard on it still :)

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Im still here 🧔

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Tomorrow the public Beta for Grunt starts! it will run from tomorrow until next Sunday! If you'd like to join us check our Facebook, Twitter or Discord!
 

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Join us for some fun this week!

49795501_2280471545564048_10193908425251

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The beta is now live!

49721895_2281166838827852_32293390088195
 

This beta will be playable from today until next Sunday(the 20th). There is no embargo on the beta and streaming and/or recorded videos are allowed and encouraged.

Ok so, there are some notes about this beta, this is version 1.3.
 

Notes :
 

- Customization disabled for beta.
- Weather selection for the maps disabled for beta.
- Animation issues prevalent with guns and characters.
- Audio issues prevalent.
- Interface issues expected.
- Bugs and crashes expected.
- There are 4 maps in the beta, the final game has 8.
- There are 6 guns in the beta, the final game has between 12-15. 
- There are Deathmatch and Team Deathmatch game modes in the beta, the final game also has Gun Game and Domination. 
- There is a 100 user limit on the beta so if you are unable to get in just be patient.
 

Other info :
 

Server locations :
 

Singapore    
Australia    
Canada,
Chinese Mainland 
Europe
India
Japan
Russia
Russia,
South America
South Korea
USA, East
USA, West
 

Right now there is no South African server but depending on the success commercially of the game one might be added in the near future. 
 

Installation :
 

The beta is provided as a standalone zip file and can be run as an application.

The download size for the zipped beta is around 1.5 GB.
 

Conclusion :
 

Keep in mind nothing is final and the game still has a few months of development to be done. If you are planning to join the beta please let me know how the experience goes and if you have any bugs to report you can do so in the discord or email me at grunt1914@gmail.com.
 

Please approach this public beta with an open mind and keep in mind that I am the sole developer on this project and as such issues and errors are to be expected. I hope you have fun!
 

Download link : Please login or register to see this link.
 

Please be sure to invite your friends and get as many people playing the game as possible!
 

Discord : Please login or register to see this link.
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Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag

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Some notes i took while playing your beta version of the game
Those are just suggestions i have.. in the end its your game ! :-)
 

-the start countdown is missing some audio effect.. (i didnt notice it at first and thought i couldnt move :D)

-some sounds  have a really strong reverb effect (reloading the hellriegel for example)
-Weapon models are clipping through other models (Google for "Unity weapon clipping")
-the jump gravity is really "spacelike"

-i would love to see some Ambient Occlusion

-some models are floating or corners are

-many environment props are shiny when they should not be (weapon creates for example) (standard shader: smoothness or smth.)

-some objects have a weird "glow" to them looking at the stones on the ground with a wall in the background youll see it.

-the player can not walk up the stairs model.. maybe add fake collider instead of the generated one

-you cant controll your jump at all.. idk. it felt kinda weird maybe because of the space like gravity

Other than that i think its a great game! Amazing what one sole developer can achieve.

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Thanks for your input!

Some of these I am aware of and will look at for sure!

I'm glad you enjoyed the beta, let me know if you'd like to play a match!

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Really great game, I enjoyed playing on District and that other little map with all sort of corridors :d

Weapons are well balanced and that MP18 got a pew sound, just like the comment I wrote before lol.

The map layouts are really good too :P

 

At the other hand, here are some things I found. First bug appeared after second game. I had to restart the game when the bloom was like ultimate white. I don't know what went wrong but it could be a Unity3D issue. I don't know if it's true but for some reason other characters' eyes rendered black. Small problem: reload duration of secondary pistol is longer than it's animation.

And now comes the biggest issue. It happened just before I wanted stop playing after some TDMs. There's one spawnpoint that glitched the player to fall through the map (see attachment). I'm sorry but I cannot exactly tell what spawn was placed "too low".

 

 

Other stuff:

Sniper is a bit slow and two shot-kill but maybe it's okay.

My personal record was a 5 spree on that corridor map using the MP18 :)

I hosted a server for like 15 min but nobody joined around here

This picture below doesn't show wallhacks but floorhacks :lol:

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Edited by Blockfighter298

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Thanks for the feedback! Ive noted your issues and will resolve them :)

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