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UnityGamesRoland

Ruger 10/22 Carbine

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Posted (edited)

Around 15k poly, with 2048x2048 Albedo, Specular, Gloss, and Normal maps.

Modeled in Blender, Textured in Quixel, Rendered in Unity.

 

It may not be perfect but I did my best. It isn't optimized since I just wanted to practice, mainly UV unwrapping and texturing.

Here are some renders:

 

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Edited by UnityGamesRoland
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I was modeling a lot back then, mainly buildings and things like that. But the UVs were really bad... :P 

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looks astonishing beautiful. But for some unknown reasons I always thought you was a programmer not a modeler. but good work :d

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