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geckoo

LudumDare 39th

5 posts in this topic

As usual I would remind you that soon will be the next LudumDare session - an event where many indie devs meet others, sharing their work. We have 48 hours to do a "compo" entry or 72 hours to do a "jam" entry. After that, we can test and evaluate those games which has been created regarding their gameplay, graphics, sounds and more more more. There is no prize - only we are proud to participate. It's free - it's fair - it's fun. Join us if you dare. If you are interested, take a look at this main page ++

 

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The theme is :

Running out of power :/

 

I have no clue about what I could do with that ++

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I'll be competing in this competition, although this time I'm NOT using Unity for once haha. The surprise alternative for me is Corona SDK following the added competition they offered joint with LudumDare39. Please login or register to see this link.

 

Yea I have not a clue on what to do with the theme too Geckoo haha: Running out of power. I guess you could have a game where the player is draining a lightbulb as he plays (horror/slender games?) and requires strategic thinking in order to win or finish the game.

 

Every game needs a goal as well as a motive to play. The goal is the hard part in this case, we already have our motive -- litterally running out of power. 

 

TL;DR: If you're starting late like me... just go for a simple runner game :)

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I will be happy to take a look at your project - tell me more when it will be done.

I am doing some infinity run using gravity like in my project Azymuth. Have fun ++

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This is my submission for this 39th LudumDare session. I did an infinity runner game in which you must avoid obstacles, rotating sideways, also refilling your energy bar. This way, it fits with the theme.

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Friends, show me what you have done. Post here links ++

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