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public Steering GetSteering (Transform transform, Vector3 currentVelocity, float rotationSpeed, float maxRotation, float maxAngularAcceleration)
faceSteering.Reset ();

if (currentVelocity.magnitude == 0f)
return faceSteering;

Quaternion target = Quaternion.Euler (new Vector3 (0f,
Steering.MapToRange (Mathf.Atan2 (currentVelocity.x,
currentVelocity.z) * Mathf.Rad2Deg), 0f));

return base.GetSteering (target, transform, rotationSpeed, maxRotation, maxAngularAcceleration);



I wonder if anyone here can help....the last line is giving me an error.... `UnityEngine.MonoBehaviour' does not contain a definition for `GetSteering'


i've googled cant find anything....any help is much appreciated.

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