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giltine528

Agent questions

Question

So this problem occured to me.

I want all of the agents to attack different parts of the wall, but they instead focus on the center of the model so it ends up like that, any advice, I use raycast to make them stop when they hit the wall, so maybe I can make like 3 destinations and pick a random one?

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You understand the main idea - you must define different destinations.

I give you a function which you should integrate in your project to set for each enemy a randomize Vector3 around the wall. Then set for each enemy its destination :

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You are welcome. Happy ++

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