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Theantman

Alien Ant World: Recruiting

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Making assets for other games too. Made by dk

 

Edited by Theantman

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Posted (edited)

 

 

 

ecI3tdM.png

 

 

If anyone is wondering why so many tri and vert it's because there are many  ships iterations and objects inside the scene that i am working on. 

 

 

 

ship progress.

 

AAW UPDATE: Currently I'm saving up funds for music for the game and trying to figure out other things like certain code and more networking solutions.  So I'm not able to hire people right now as i have someone lined up to make music, but definitely check down the line for open contract positions. Check back soon for updates. 

Edited by Theantman

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The Great Mazinger comes back :)

It reminds me some old manga which I used to see when I was very young.

Not bad, but you have to modify colors for something more pretty with assorted colors ++

 

 

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Posted (edited)

I'll work on more color variations gecko,  I do agree. 

 

Going to spend tonight modeling it more. 

 

 

RmHi3wQ.png

 

 

current progress on it

 

Edited by Theantman

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work in progress on a fps shooter alien ant world.

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Are they animated? Are you using mecanim? T-Stance position is required ++

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Yeah, t pose is the best bet when getting them ready for video games. It's not ready yet because I'm still working on its mesh and topology,  I am rigging them myself with my own rig.  I just need to topology the character and then weight, rig, and texture it to my liking,  some say skin it before I animate it. What I'm going for is somewhat game ready so I can test it in multi-player,   work from there,  my brother helps on the code sid3. I like the direction I'm going with it and hopefully soon to test it in multi-player. 

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wqFUi3g.png

 

without the face mask. Not sure whether to have a character with a mask or not. Have to do some repto and level design work now.

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