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V3ndetta

Making a continuous waterfall effect without shaders

Question

We need to make a waterfall that will be placed in a fantasy/medieval world scene, but simple particle systems did not work well in achieving a continuous  waterfall with an unintrerrupted flow. The second option I thought of is using a normal map offset changing script over it's texture to give that flow effect but I don't know how effective that would look since the waterfall is huge, and it is seen from a distance. I am not at all good at shader writing, but if there is a solution someone has used to achieve something similar I'd gladly try it. 

 

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as you already saied you could animate the uvs of the texture, that could be done in blender 4 egs and exported as animated .fbx ... depending on the shape of your model and overall complexety it might be hard to make it look good ... still with animating uvs i did an animated river and it looked pretty good, but it was very simple shape and very low poly :P good luck 

 

also this looks pretty interesting 

 

Edited by Erarnitox

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One of our regular members awhile back created just that using a shader, but I can't for the life of me find it. It may have been deleted when the forum was hacked. I may be wrong, but it might be possible to use water4, amp up the speed and turn it sideways.

 

edit: Nvm, doesn't look good

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