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CakeMonsTv

Detect when colliders touch

Question

I have a problem that when two colliders touch, the script doesn't do anything. These two colliders in my game only touch, one doesn't enter another.

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Is the object that is colliding with this one name "shot"? Does it work if you change it from oncollisionstay to oncollisionenter? Are you moving the object by changing the transforms position or are you using a physics method to move it? Is your object moving to fast to detect collision?

 

if you are saying something: transform.position.z += amount; that will not detect collision, you must use a physics method to move it like addforce or controller.move

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Im so stupid.. :P I thought all the time that shot was the required tag of an object.. I guess i miss-wrote that into name.. Thanks 

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