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Problem with UI.Text or Playerprefs


Hello everyone , 

Basically let me introduce to my game...


Name : ColorCatcher (may be changed later...)


About the game  (Android , IOS):


Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text

I use playerprefs to count how much balloons I've destroyed

My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed!





Balloon Movements :

(Seems no errors on it..)

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Okay. This is what I've setup  [Sorry There's no screenshot ] :


HideBall script is putted on "Score"


"Score" = UI.Text

= "0"



Based on the Hierarchy 



the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file.



If this is not helpful , i can take screenshots/Video


But please help me I've googled and it wasn't helpful for me 

Thanks for Reading

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4 answers to this question

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Why do you want to save in PlayerPrefs integer your score? Use simply an integer - and save it only if it greater than the previous highscore.

Take a look at this script that I did quickly. However I use Physics2D, but you didn't tell us if you are creating a 2d or a 3d project ++


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So convert it

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