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nika7586

nika7586's Improvement Thread

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so i have not modeled anything like almost year because i was busy with studying for exams i had skipped one grade and entered in university finished 32 exams so i am want to go back in modeling and take some time to remember and improve my skills and so started modelling its wip at the moment 
 

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Edited by nika7586
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update on m4 

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That looks pretty cool, but the poly count is f**king high mate. Try baking the high poly normal map onto a low poly version - You'll be surprised ;)

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Try slapping this into unity and running it. Good luck on even importing it :P ^^ good advice man

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thanks guys, and i dont think polycount of high poly version would be any problem because game ready version  will be around 10 or 12k polys 

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started learning substance designer C&C welcome 

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Edited by nika7586

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if you dont have any knowledge of modelling any software would be little hard in beginning  , and no 3ds max is not hard to learn 

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well I have experience in blender(a little bit), but when I installed 3Ds max I uninstalled it immediately cuz of interface

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i have used maya and blender before but my favorite was 3ds max because interface , but in  the end it really does not matter with software you use its all same 

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i didnt finished m4 and i dont think i will finish it , if you want i can share model and you can check what have i done 

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