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Xero3D

RSASS Textures For Police Infinity

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RSASS Textures

 

Textures for an RSASS.

Model by Vadim 'Krycek' Andreev 
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joshua-tulloch-1.jpg?1461522901

 

joshua-tulloch-2.jpg?1461522905

 

joshua-tulloch-4.jpg?1461522911

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Not sure what you're asking

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I didn't model it or bake the model. I only textured it

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I could be wrong here but I assumed that Police Infinity was like a cops and robbers kind of game. So I didnt add too much damage or anything because a gun that a police officer or a criminal might have wont look like its been through a war and wont be too old

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Exept the thing where you used Ddo to texture it did you actualy touch the surface by adding some damage\scratches to it? since every gun has its own from the  factory tests atleast! go put more work in it  is not finnished yet

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I only used DDO for the metal parts of it. For the rest of the gun, I pulled the normal map from Quixel so that I could use the polymer base. I textured the diffuse, spec, and gloss myself. Atleast ask before making assumptions.

Edited by Xero3D

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Great texturing :-BD .........(for the guys saying it is to new looking, it has a few scratches on the barrel, slide, scope and metal parts......and the mag looks nice and worn like you would expect.....the plastic polymer used on todays guns is extremely strong and hard wearing)

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