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omard2000

Playing An Animation When Key Is Pressed

Question

 enum animationState
 {
     Idle, Tilt }
 
 var myState : animationState;

  function Start() 
 {
     animation.Play( "Idle" );
     myState = animationState.Idle;
 }

  function AnimateToIdle() 
 {
     if ( myState != animationState.Idle )
     {
         animation.CrossFade( "Idle" );
         myState = animationState.Idle;
     }
 }

  function AnimateToTilt() 
  {
 {
     if ( myState != animationState.Running )
     {
         animation.CrossFade( "Tilt" );
         myState = animationState.Running;

         }
         }
         }


 

------

 

So I basically created an Enum and two functions, I need my animations to crossfade when a key is pressed. I'd really appreciate some help! :)

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4 answers to this question

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Please login or register to see this code.

Replace the space with your key and the print function with the call code of your function.

Edited by nightbird0

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Wouldn't I have to add it in within the two functions I declared already?   function AnimateToTilt() and   function AnimateToIdle() 

Example:

 

function AnimateToTitlt()

{

if (Input(GetKeyDown("f"));

  if ( myState != animationState.Idle )

     {
         animation.CrossFade( "Idle" );
         myState = animationState.Idle;
     }

}

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